Appealing to the masses by designing for the lazy
The standards and trends we tap into today haven't always been standards; they were once innovative user interfaces. Consider the introduction of windowing, the introduction of a pointing device, to the introduction of mega-menus, breadcrumbs, and reductive filtering - all considered innovative and dangerous. Why did these conventions become so ubiquitous, while other interfaces fell to the wayside? Intuitiveness.
I'm a firm believer that the most intuitive interfaces and user experiences eventually become standard & ubiquitous. If a user can understand your UI within 5 mins of interacting with it, there's a good chance it's intuitive enough to catch on.I've been working in the advertising/ marketing field for a while & have a unique perspective on innovation & intuition: Many clients equate intuitive interfaces as being proven, while equating innovative interfaces as being risky. This is a generalization, not all clients (marketers) think that way; some reward innovative thinking with bigger budgets. The clients that consider innovative interfaces as being risky are often misunderstood; they're often considered difficult, or less appreciative of innovative thinking. This is generally not true. Many risk-adverse clients just want to be assured that an innovative interface will work. Convincing a client that an innovative interface works is just a matter of testing. Even if a client isn't wiling to fork-up the money to pay for testing, you could consider using a 'labs' budget to build & refine a prototype and test it on real users. It's been my experience that the more innovative a user interface is; the higher the fidelity of the prototype required to sell it will be.Designing for the lazy

Consider: I want to buy the new Clay Shirky book. I type "cognitive surplus" into Google and find the Amazon link. I get the book detail page and read the description. I'm prompted for a quick 1-click checkout. From Amazon's perspective, they've just sold me a book. But from a decision making standpoint, did I get the book that I really wanted? That depends; what if I wanted a book that talked about the linear nature of the majority of content we consume? If my goal was to get the best book on the linear nature of media & content consumption this book might not fulfill my need. The Amazon interface makes affordances to help users find the book they really want, but the functionality required to do an advanced search is hidden to users who don't want to interact with it.

Time


Confidence

Many users who interact with websites everyday still don't have enough knowledge to actively explore a content-rich site. Even if the IA of a site was architected exceptionally well, a user lacking confidence could still find it difficult to use. This would likely have to do with perceived risks associated with interacting with extraneous page elements. Understanding this principle is what makes sites like google so popular and user friendly.
Although there are some legitimate examples of malicious activities being carried out by accidentally interacting with page elements, the biggest reason users dislike interacting with elements they're not confident about, is that it could cost them time. Remember, time savings is at the forefront of many users minds. If interacting with a banner could cause the brewer to crash, it would be better to avoid banners. If scrolling down a page causes my mouse to unintentionally expand a bunch of drop-down lists, it would be better if I didn't have to.ConclusionStop being chained to conventions. Lets assume 3 things: 1. You know who your user is. 2. You know what you want your user to do, in a prioritized list. 3. You've read this article. With these assumptions, you can start doing something important:STOP FOLLOWING EVERYONE ELSEThis post represents a foundation of understanding user needs & applying cognitive sciences to user experience. With some of the techniques I've talked about, you can think about revolutionizing how users interact with your brand online. Remember, before the introduction of the mouse everyone was interested in optimizing keyboard input. Final thought - If designing for the lazy allows us to access the masses; lets figure out a way to make the lazy even lazier.
If you liked this, let me know. Comment, or follow me on Twitter - @thejordanrules